﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Prism.Games.GalEngine.Scripts.Data.Effect
{
    [Serializable]
    public class ScaleAnimation : Animation
    {
        public ScaleAnimation()
            : base()
        {
        }

        public ScaleAnimation(Prism.Games.GalEngine.Scripts.FunctionModel.IItemIncrementalMarkable host)
            : base(host)
        {
        }

        private double scaleX;

        public double ScaleX
        {
            get { return scaleX; }
            set { scaleX = value; this.OnPropertyChanged("ScaleX"); }
        }

        private double scaleY;

        public double ScaleY
        {
            get { return scaleY; }
            set { scaleY = value; this.OnPropertyChanged("ScaleY"); }
        }
    }
}
